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- on RELROLL
- if rollOver(4) then
- set the visible of sprite 4 to 1
- set the visible of sprite 22 to 1
- else
- set the visible of sprite 4 to 0
- set the visible of sprite 22 to 0
- end if
- if rollOver(3) then
- set the visible of sprite 7 to 1
- else
- set the visible of sprite 7 to 0
- end if
- if rollOver(6) then
- set the visible of sprite 24 to 1
- else
- set the visible of sprite 24 to 0
- end if
- if rollOver(39) then
- set the visible of sprite 42 to 1
- set the visible of sprite 25 to 1
- set the visible of sprite 39 to 1
- else
- set the visible of sprite 42 to 0
- set the visible of sprite 39 to 0
- set the visible of sprite 25 to 0
- end if
- if rollOver(8) then
- set the visible of sprite 26 to 1
- else
- set the visible of sprite 26 to 0
- end if
- if rollOver(9) then
- set the visible of sprite 27 to 1
- else
- set the visible of sprite 27 to 0
- end if
- if rollOver(10) then
- set the visible of sprite 28 to 1
- else
- set the visible of sprite 28 to 0
- end if
- if rollOver(11) then
- set the visible of sprite 29 to 1
- else
- set the visible of sprite 29 to 0
- end if
- if rollOver(12) then
- set the visible of sprite 30 to 1
- else
- set the visible of sprite 30 to 0
- end if
- if rollOver(13) then
- set the visible of sprite 31 to 1
- else
- set the visible of sprite 31 to 0
- end if
- if rollOver(14) then
- set the visible of sprite 32 to 1
- else
- set the visible of sprite 32 to 0
- end if
- if rollOver(15) then
- set the visible of sprite 33 to 1
- else
- set the visible of sprite 33 to 0
- end if
- if rollOver(16) then
- set the visible of sprite 34 to 1
- else
- set the visible of sprite 34 to 0
- end if
- if rollOver(17) then
- set the visible of sprite 35 to 1
- else
- set the visible of sprite 35 to 0
- end if
- if rollOver(18) then
- set the visible of sprite 36 to 1
- else
- set the visible of sprite 36 to 0
- end if
- if rollOver(19) then
- set the visible of sprite 37 to 1
- else
- set the visible of sprite 37 to 0
- end if
- if rollOver(20) then
- set the visible of sprite 38 to 1
- else
- set the visible of sprite 38 to 0
- end if
- if rollOver(21) then
- set the visible of sprite 39 to 1
- else
- set the visible of sprite 39 to 0
- end if
- end
-